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Ultimately you end up crossing a lake at the edge of town to explore an insane asylum (without which any Ligottian video game would be incomplete), but I'll go no further than that, in case any of you decide to check out this game. On a much lower scale, it's sort of like those first few moments of an anxiety attack, when you know something just shifted "out of your favor," and things only are going to get worse.Īnyway, the point of the game is to find your wife, who disappeared into this town some time ago. You have to play the game to fully comprehend it. And let me tell you, before too long, you really, REALLY begin to dread hearing that sound, the hiss of radio static coming to life.
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After wandering around for a bit, listening to ominous and unidentifiable background noises (always somewhere out in the fog, slithering and groaning beyond your field of vision), you stumble into a desolate little town (truly in a foreign land) full of abandoned cars, abandoned houses, abandoned stores, etc, whereupon you discover a few hints at your "mission" - one of which is a transistor radio that only begins to emit wordless static when "something bad" is approaching you. From a third-person, above-and-behind perspective, you begin the game on a dark, misty street in the middle of nowhere (it reminded me somewhat of the beginning of the flick "An American Werewolf In London," whose first few minutes always freaked me out). I remember little about the plot, but I must say disorientation and dubiety are sort of the selling points of the game. Whoever designed the thing is a mad genius. This was the only game ever to a) supply me with nightmares, and b) spook me on the level of good, weird film and literature.
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There's a series called "Silent Hill," and while I've only played the second of the trilogy, I can safely say that this has to be the most Ligottian series of video games in gaming history.Ī few years ago, a friend of mine left in my possession both his Playstation 2 and his copy of SH2 - I played the game, without sleeping much, over the course of a week until I had "beaten" it.